Tuesday, August 12, 2008

Sunday, August 3, 2008

Friday, July 25, 2008

Arcade Hand-In Countdown Schedule

A random meal and a bit of a chat and this is how we've scheduled the final 4 weeks of the project.. It's going to be tough, "No Rest For The Wicked".. But I'll all be worth it.. 


Week 6

Set Extension Shots Rendered For Dummy Geo Reference (Shots 6,8,9) //  Cleve

Dummy Geometry (inc. 3D Trees, 3D Car) // Ben & Cleve

-Order shots in levels of complexity

Trail and Explosion Particles // Ben

-Emitting from the existing cubes.

Light Interaction (Point Instancing, transferring colour from the cube) // Ben

Shading.

-Invaders // Cleve

-Cubes (Textures, Map Library) // Cleve

-Shot 6 Global Illumination, due to cube proximity to the camera // Ben


Week 7

Apply 3D and System to Scenes // Ben & Cleve

Flipbook Edit for Sound Guys // Cleve

Light Matching for Invaders, Shooters etc.. // Ben & Cleve

Scene Rendering Take Set-up’s. // Ben & Cleve

Start Rendering // Ben & Cleve

Drinking under 5 pints // Ben & Cleve 


Week 8

Light Matching for Invaders, Shooters etc.. // Ben & Cleve

Scene Rendering Take Set-up’s. // Ben & Cleve

Compositing // Cleve


Week 9

Compositing // Ben & Cleve

Final VFX Edit with Sound.

Drinking Alot // Ben & Cleve

Thursday, July 24, 2008

Premonition Composition Preposition For Mid Term Criticism.

We were hoping to get this shot out for the mid-terms, but the dummy geomoetry of the street to such a long time to sculpt.. So here a measly  MPlay render showing the composition of the shot.. Ben:P
 

Shot4 CC