tag:blogger.com,1999:blog-9568807716727200292024-02-06T20:08:44.042-08:00Project: ArcadeBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-956880771672720029.post-34026806099667190992008-08-12T21:37:00.000-07:002008-08-12T21:40:21.951-07:00Comping in the way<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQbn_pZD9FSlbwQloTUa1M5DCFMhb7zNKqQQuBI_oTaJGuBkifZogD6LzEve5KuPERHFzZ65PQ1u0zXQN4Ie2I039Adrc2FguCoiHyK-EU48qDtMK3XH3n1JBWmeljKnLj266jQu0e2WA/s1600-h/Shot6_Comp_IP.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQbn_pZD9FSlbwQloTUa1M5DCFMhb7zNKqQQuBI_oTaJGuBkifZogD6LzEve5KuPERHFzZ65PQ1u0zXQN4Ie2I039Adrc2FguCoiHyK-EU48qDtMK3XH3n1JBWmeljKnLj266jQu0e2WA/s400/Shot6_Comp_IP.jpg" alt="" id="BLOGGER_PHOTO_ID_5233857220123357426" border="0" /></a><br /><br />Shot 6 comp<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE7rAj_tTBRabkFlE4rM1Bp3Xd0POQ0HOT6ZVTUlRnA5R5AufqoVnGEZGblHDc-k-Mx7MP_QSXBl6MhPEe0Lqx3FQgQVEOYPfTVPG7Fwr479IpDQXNayt2V1ptovRShL6Ith9H_2_D1RCO/s1600-h/Shot7_GI.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE7rAj_tTBRabkFlE4rM1Bp3Xd0POQ0HOT6ZVTUlRnA5R5AufqoVnGEZGblHDc-k-Mx7MP_QSXBl6MhPEe0Lqx3FQgQVEOYPfTVPG7Fwr479IpDQXNayt2V1ptovRShL6Ith9H_2_D1RCO/s400/Shot7_GI.jpg" alt="" id="BLOGGER_PHOTO_ID_5233857224326930930" border="0" /></a><br /><br />Shot7 with GI passBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-55084108677404497002008-08-04T21:04:00.000-07:002008-12-09T03:56:07.593-08:00Shot9 final test comp<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPt9pTx9a-4RjGzel0UeLz9SKyIOCI1XJenTXoAREBDrBV61QMKUg9VXgCDsT4FPN83nb1YJhJfpPYKaGy-bqIhaMXIYt9IZTd1uwWelKxvPyOYZYeB8C0K1bU6CUbJm-gaRGlHYEsI5R2/s1600-h/shot9_testcomp.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPt9pTx9a-4RjGzel0UeLz9SKyIOCI1XJenTXoAREBDrBV61QMKUg9VXgCDsT4FPN83nb1YJhJfpPYKaGy-bqIhaMXIYt9IZTd1uwWelKxvPyOYZYeB8C0K1bU6CUbJm-gaRGlHYEsI5R2/s400/shot9_testcomp.jpg" alt="" id="BLOGGER_PHOTO_ID_5231684819661015746" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNJQZIq0ypeQCI0QbU2ATT6bmu6b-QBMEJgN9lyFowqxsuWXxcXG2wSSs9cPlA3f2caQ43_l61bAp82dn3e-aObPmzJc4kC0eop0EmVIqMdpglKxzSrYQ7qykIIYiR3VpOK__J4ukyBYrD/s1600-h/shot9_after_defocus.jpg"><br /></a>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-28674484592099720752008-08-04T15:17:00.001-07:002008-12-09T03:56:07.886-08:00Shot7 CC<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqXAvW3ehXESgCqrqGsf-RfaB7y4eSUd9Y02VonAWr2DPU045zy1w1vN0tCZVZvKkP52MAZM0PxSQhMd3Sa-8qd1TXlDDAXP2vBWDBxR4LFaw7ZKw3Hjr5lyjyg9LCXy5dcwafLxxFeCuf/s1600-h/shot7_before.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqXAvW3ehXESgCqrqGsf-RfaB7y4eSUd9Y02VonAWr2DPU045zy1w1vN0tCZVZvKkP52MAZM0PxSQhMd3Sa-8qd1TXlDDAXP2vBWDBxR4LFaw7ZKw3Hjr5lyjyg9LCXy5dcwafLxxFeCuf/s400/shot7_before.jpg" alt="" id="BLOGGER_PHOTO_ID_5230790348922714146" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2shwH2RJ2_LayOnD_614pGvJBrsnZIJlaBh0xpLwt_ftXaSQM7P1SWvECW9mkN4iFWaV5kSkRrc23ig97iJ2xvj5UetVrDs2rz0VGzCPan_y3YJ47yp1DdYb9VztnjdxzAvx3xvNoToH9/s1600-h/shot7_after.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2shwH2RJ2_LayOnD_614pGvJBrsnZIJlaBh0xpLwt_ftXaSQM7P1SWvECW9mkN4iFWaV5kSkRrc23ig97iJ2xvj5UetVrDs2rz0VGzCPan_y3YJ47yp1DdYb9VztnjdxzAvx3xvNoToH9/s400/shot7_after.jpg" alt="" id="BLOGGER_PHOTO_ID_5230790346881352306" border="0" /></a>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-1698646287771568402008-08-03T21:35:00.000-07:002008-12-09T03:56:10.598-08:00Shot9 testcompnot easy, Its getting there.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKNqmZ9OS1ZXddj7wKn_kJGR0YmOWdlHb8Ygvo_ZcXwo0LmCtiMkVsReV5Z9io_mWfs5PL1arejMk4Uza82FGrVEolrhRUBLujYuyYaTDHwAOoX6nZrEu9AFdPKXvsR2AdGzQqlBLHvj45/s1600-h/shot9_testcomp.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKNqmZ9OS1ZXddj7wKn_kJGR0YmOWdlHb8Ygvo_ZcXwo0LmCtiMkVsReV5Z9io_mWfs5PL1arejMk4Uza82FGrVEolrhRUBLujYuyYaTDHwAOoX6nZrEu9AFdPKXvsR2AdGzQqlBLHvj45/s400/shot9_testcomp.jpg" alt="" id="BLOGGER_PHOTO_ID_5230516878147495250" border="0" /></a><br /><br />CleveBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com1tag:blogger.com,1999:blog-956880771672720029.post-62676446798667309022008-07-25T15:54:00.000-07:002008-07-26T04:48:40.107-07:00Arcade Hand-In Countdown Schedule<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">A random meal and a bit of a chat and this is how we've scheduled the final 4 weeks of the project.. It's going to be tough, "No Rest For The Wicked".. But I'll all be worth it.. </span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times; min-height: 16.0px"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"><br /></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Week 6</span></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Set Extension Shots Rendered For Dummy Geo Reference (Shots 6,8,9) // Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Dummy Geometry (inc. 3D Trees, 3D Car) // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-tab-span" style="white-space:pre"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"> </span></span><span class="Apple-style-span" style="font-family: 'trebuchet ms';">-Order shots in levels of complexity</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Trail and Explosion Particles // Ben</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-tab-span" style="white-space:pre"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"> </span></span><span class="Apple-style-span" style="font-family: 'trebuchet ms';">-Emitting from the existing cubes.</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Light Interaction (Point Instancing, transferring colour from the cube) // Ben</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Shading.</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-tab-span" style="white-space:pre"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"> </span></span><span class="Apple-style-span" style="font-family: 'trebuchet ms';">-Invaders // Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-tab-span" style="white-space:pre"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"> </span></span><span class="Apple-style-span" style="font-family: 'trebuchet ms';">-Cubes (Textures, Map Library) // Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-tab-span" style="white-space:pre"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"> </span></span><span class="Apple-style-span" style="font-family: 'trebuchet ms';">-Shot 6 Global Illumination, due to cube proximity to the camera // Ben</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times; min-height: 16.0px"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"><br /></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Week 7</span></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Apply 3D and System to Scenes // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Flipbook Edit for Sound Guys // Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Light Matching for Invaders, Shooters etc.. // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Scene Rendering Take Set-up’s. // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Start Rendering // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Drinking under 5 pints // Ben & Cleve </span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times; min-height: 16.0px"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"><br /></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Week 8</span></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Light Matching for Invaders, Shooters etc.. // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Scene Rendering Take Set-up’s. // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Compositing // Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times; min-height: 16.0px"><span class="Apple-style-span" style="font-family: 'trebuchet ms';"><br /></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-weight: bold;"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Week 9</span></span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Compositing // Ben & Cleve</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Final VFX Edit with Sound.</span></p> <p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Times"><span class="Apple-style-span" style="font-family: 'trebuchet ms';">Drinking Alot // Ben & Cleve</span></p>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-16209469710002761832008-07-24T05:38:00.000-07:002008-12-09T03:56:10.847-08:00Premonition Composition Preposition For Mid Term Criticism.<div><span class="Apple-style-span" style=""><span class="Apple-style-span" style=""><span class="Apple-style-span" style="color: rgb(204, 204, 204);">We were hoping to get this shot out for the mid-terms, but the dummy geomoetry of the street to such a long time to sculpt.. So here a measly MPlay render showing the composition of the shot.. Ben:P</span></span></span></div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); "><span class="Apple-style-span" style="color: rgb(0, 0, 0); "> </span><img style="cursor:pointer; cursor:hand;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFvaVBRdfhGeiVpTG-lXeKOCY8yLW8CWfkox9tXPKsgrMEjwQbS8MHcSs4OrgVQ6pV5dPIN4oBKx939UamnJ4Htv-j9qwI_K7V479KavuBs7sNGlCagxfUE8M6xsBHg-hwmn9UeVhRh8ly/s400/sh06_quick_render.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5226559800007942194" /></span><br /></div><div> </div>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-68576761313824085732008-07-24T05:31:00.001-07:002008-12-09T03:56:11.112-08:00Shot4 CC<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjek30R94EV-VWYNRKTzWwwmQ43GAd6zDdE0rSChyphenhyphennqfcxpUMvtX8o6YHtDVhcbtOOVcY_qFmhQxI0SU_S7zsMm_FmAp5rQOCB_DsCMdmiC1EhY2w58zozIc2A17yz9UlnDRnOdKFm8NiVy/s1600-h/shot4_before.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjek30R94EV-VWYNRKTzWwwmQ43GAd6zDdE0rSChyphenhyphennqfcxpUMvtX8o6YHtDVhcbtOOVcY_qFmhQxI0SU_S7zsMm_FmAp5rQOCB_DsCMdmiC1EhY2w58zozIc2A17yz9UlnDRnOdKFm8NiVy/s400/shot4_before.jpg" alt="" id="BLOGGER_PHOTO_ID_5226557536270550466" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNgY6THIIJbvEJLX87rQpWFPQBEVdrIr88lcOz5ySlchrBsmqaHPjys7d31WXga-WZ8gkGv3ADSTQkwZxv3WmpTdnRvrpSgI2PCwsycGFixtBezq18snlalSed-eMUYLLwPq9TxupT_T97/s1600-h/shot4_after.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNgY6THIIJbvEJLX87rQpWFPQBEVdrIr88lcOz5ySlchrBsmqaHPjys7d31WXga-WZ8gkGv3ADSTQkwZxv3WmpTdnRvrpSgI2PCwsycGFixtBezq18snlalSed-eMUYLLwPq9TxupT_T97/s400/shot4_after.jpg" alt="" id="BLOGGER_PHOTO_ID_5226557537350162098" border="0" /></a>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-4751392935933251252008-07-23T19:02:00.000-07:002008-12-09T03:56:11.743-08:00shot9 CC<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFe5p8ZZ163YhvswKLYUC_KLenMW3xVCfV0Htvq78NIqxwzcBIC85OEK0_CwnwXSzHMuKkOQkWADclcf9l0b2B6BZ1yUEaFWZ-F-Qe2EDcjWlYMIlJEwDG7TL58Cj2zpgK8l2p9R63PdN8/s1600-h/shot9_before.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFe5p8ZZ163YhvswKLYUC_KLenMW3xVCfV0Htvq78NIqxwzcBIC85OEK0_CwnwXSzHMuKkOQkWADclcf9l0b2B6BZ1yUEaFWZ-F-Qe2EDcjWlYMIlJEwDG7TL58Cj2zpgK8l2p9R63PdN8/s400/shot9_before.jpg" alt="" id="BLOGGER_PHOTO_ID_5226398960048253410" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3QrUdR5KQTpy5yXGqiPjw473CknYcemgcBJBTLQqtFTWuUwW4dHSfvGrW_diel5ffFKcrMLDjeQ9YEB8Xf404kF23BfvA9V7rV6O8SNvJrTJ7P-_B4B3tlyhQzCbbXyfNz9uEg4BnfDO/s1600-h/shot9_after.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3QrUdR5KQTpy5yXGqiPjw473CknYcemgcBJBTLQqtFTWuUwW4dHSfvGrW_diel5ffFKcrMLDjeQ9YEB8Xf404kF23BfvA9V7rV6O8SNvJrTJ7P-_B4B3tlyhQzCbbXyfNz9uEg4BnfDO/s400/shot9_after.jpg" alt="" id="BLOGGER_PHOTO_ID_5226398953695773074" border="0" /></a>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-68977438482759972242008-07-23T19:00:00.001-07:002008-12-09T03:56:12.161-08:00Shot8 CC<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihpdLegkH-Wk9FcJVJlCGwsHUBXvWjIASl73Kor-Zg8Dz-dswpqeuCowMCYsldHZY9jJhjUiBp5HE6O_AyNqutA2dcGGe4j6YCOgNQa7TULwtthT6tMql2Ooil45_TzxCGRM4C1RQnWM-J/s1600-h/shot8_before.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihpdLegkH-Wk9FcJVJlCGwsHUBXvWjIASl73Kor-Zg8Dz-dswpqeuCowMCYsldHZY9jJhjUiBp5HE6O_AyNqutA2dcGGe4j6YCOgNQa7TULwtthT6tMql2Ooil45_TzxCGRM4C1RQnWM-J/s400/shot8_before.jpg" alt="" id="BLOGGER_PHOTO_ID_5226394886697923938" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4kmT_5e5AhC3LvoLrbJgcKTt8-783PeyzP39CF3oX4e48SoZrx6KM3LeABX5wn2UEPC1YUtOEhj_HH0t4gggm9whhcgq4woPSLPPD3Ibe8KDq4ypl0t5RXevDBh4TPg8IzF0mJbWRIuKe/s1600-h/shot8_after.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4kmT_5e5AhC3LvoLrbJgcKTt8-783PeyzP39CF3oX4e48SoZrx6KM3LeABX5wn2UEPC1YUtOEhj_HH0t4gggm9whhcgq4woPSLPPD3Ibe8KDq4ypl0t5RXevDBh4TPg8IzF0mJbWRIuKe/s400/shot8_after.jpg" alt="" id="BLOGGER_PHOTO_ID_5226394885778271698" border="0" /></a>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-84272951802246479522008-07-23T17:42:00.001-07:002008-12-09T03:56:12.587-08:00Shot1 CC<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIKUOki6zhevDpV5IvDo-ffi2Ro1qCztcoiFj90olZo3gXNSYmnoClb1-MfhAkoveW8qdgCFX86YWeAuZvGhrFi4aS-OPcjk4kK6d8Xci2ylkysCZGMFC6ffLpNPCO-Y-1Vc3JjKw-Xw-u/s1600-h/shot1_before.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIKUOki6zhevDpV5IvDo-ffi2Ro1qCztcoiFj90olZo3gXNSYmnoClb1-MfhAkoveW8qdgCFX86YWeAuZvGhrFi4aS-OPcjk4kK6d8Xci2ylkysCZGMFC6ffLpNPCO-Y-1Vc3JjKw-Xw-u/s400/shot1_before.jpg" alt="" id="BLOGGER_PHOTO_ID_5226374596708496530" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9isragmBU8KpZMCInh1JpoFtCVMkzvP2rrmp1Y-dvt0yuz3CGliHcUKO15zBQvqETeSA5ECkLL2uSiJNqFLemDtNx9TmnvKxOGitUW-jRWN8Y8wzsbGy2_4VBVmiRT-6boVL-GQWzr_8y/s1600-h/shot1_after.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9isragmBU8KpZMCInh1JpoFtCVMkzvP2rrmp1Y-dvt0yuz3CGliHcUKO15zBQvqETeSA5ECkLL2uSiJNqFLemDtNx9TmnvKxOGitUW-jRWN8Y8wzsbGy2_4VBVmiRT-6boVL-GQWzr_8y/s400/shot1_after.jpg" alt="" id="BLOGGER_PHOTO_ID_5226374595622599218" border="0" /></a>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-45854388430627514482008-07-23T15:52:00.001-07:002008-12-09T03:56:13.304-08:00shot6 CC & Extension<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOx1yutu7z7kDOO4Ybw2pr5OhvwaTRrdDelmm4qyJLA_7mnFSceUtCBOpxQNqluP7gKu9eWG4VN31gYlYJqPx58w9gSE1huapqAtGeYnOU2XTq_-lTfnCyzs4DexVJp5596SfLcNMNdesi/s1600-h/shot6_CC_f.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOx1yutu7z7kDOO4Ybw2pr5OhvwaTRrdDelmm4qyJLA_7mnFSceUtCBOpxQNqluP7gKu9eWG4VN31gYlYJqPx58w9gSE1huapqAtGeYnOU2XTq_-lTfnCyzs4DexVJp5596SfLcNMNdesi/s400/shot6_CC_f.jpg" alt="" id="BLOGGER_PHOTO_ID_5227352805795808850" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVgIRHpiYYyVEP-8oXfG7e4khjwhUy0M1qpyE_g_oISBGWY_WHZuGA09zR9tj5JJ4vUBw5bNguZLZD7TL4PmlEHJKmPAWmokDHiahlMK3nRs0_7io2djo4w3PdmAywly_Rf8_-VBUNMdGP/s1600-h/shot6_Orig.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVgIRHpiYYyVEP-8oXfG7e4khjwhUy0M1qpyE_g_oISBGWY_WHZuGA09zR9tj5JJ4vUBw5bNguZLZD7TL4PmlEHJKmPAWmokDHiahlMK3nRs0_7io2djo4w3PdmAywly_Rf8_-VBUNMdGP/s400/shot6_Orig.jpg" alt="" id="BLOGGER_PHOTO_ID_5226346361773360914" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoSJiOxlJ_G2ynPFxofpOok-1BebwjCaf1SVRapANVWaLSW2NggesI2aRnS1DUed9KOwr7S1NWTUbvSLQ3tD-drpc5zs83kudrLJik7XtGITTuFkcZzRGfL6Mdq6BOL4kAeL40PWGbaS8Z/s1600-h/shot6_CC.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoSJiOxlJ_G2ynPFxofpOok-1BebwjCaf1SVRapANVWaLSW2NggesI2aRnS1DUed9KOwr7S1NWTUbvSLQ3tD-drpc5zs83kudrLJik7XtGITTuFkcZzRGfL6Mdq6BOL4kAeL40PWGbaS8Z/s400/shot6_CC.jpg" alt="" id="BLOGGER_PHOTO_ID_5226346342663241554" border="0" /></a><br /><br />Gonna replace the building on the right hand side as well. could not download maps coz credits run out.... Ready to comp!<br /><br />CleveBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-78485349602737077722008-07-22T19:22:00.001-07:002008-12-09T03:56:13.797-08:00Logo Shaded<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Hs0yfaI5NoC6ln7OvwpP0VSJAd7SFapKQMl0Q6gUYlPXeV_z_8_Wvkm6AUlnkdt0m01-hipeNJIatD0uDOQhhTHCvOZY4C8dkmtv8unZ5wGrYo5-DwmDGJxxYYkB6BBEl31GDFNT2Z2F/s1600-h/shader_logo_c.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2Hs0yfaI5NoC6ln7OvwpP0VSJAd7SFapKQMl0Q6gUYlPXeV_z_8_Wvkm6AUlnkdt0m01-hipeNJIatD0uDOQhhTHCvOZY4C8dkmtv8unZ5wGrYo5-DwmDGJxxYYkB6BBEl31GDFNT2Z2F/s400/shader_logo_c.jpg" alt="" id="BLOGGER_PHOTO_ID_5226345486705917954" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Xgozi7cY8XKL5VypeFet-G7Y-RPMXp4z3_ob6vNavrxCiujtSlO_skiV-MNSVTZTRa7axBKhoGXFazivCE_vhPjx5bu3tDJfQaZS0Y8UziZKsUlnNG5OKZw9_O-YUtIqsf-dvqpmGoCi/s1600-h/shader_logo_b.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Xgozi7cY8XKL5VypeFet-G7Y-RPMXp4z3_ob6vNavrxCiujtSlO_skiV-MNSVTZTRa7axBKhoGXFazivCE_vhPjx5bu3tDJfQaZS0Y8UziZKsUlnNG5OKZw9_O-YUtIqsf-dvqpmGoCi/s400/shader_logo_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5226029394711668786" border="0" /></a><br /><br />This lovely piece of crappy metal will appear in the shot2....maybe...<br />What do you think Ben?<br /><br />CBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-3781283328393617082008-07-22T15:42:00.000-07:002008-07-22T15:49:09.446-07:00Shoot-Um UpThe good guy..!! This shooter fires off slightly varying coloured bullets, currently particle driven.. But I'm hoping to link the emitter to CHOPs and the keyboard so we can fire them manually..!! I love being a Geek..!! Ben :P<br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='331' src='https://www.blogger.com/video.g?token=AD6v5dwlg8L5SsAzFxaNTnIHkfbxuvnGt9YE7KtzZ6yLguu_Q4WGciKVC2gsf2pSGO0Acr_AORnx0yLnzqGmVzt0xQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-66331873455693832552008-07-22T14:44:00.000-07:002008-07-23T17:46:35.161-07:00Final Edit<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='478' height='397' src='https://www.blogger.com/video.g?token=AD6v5dx0r4BVwxl7PiISkkUzeEy7Pvv3MGy7vPbKh1EhYEDzOOZDRQrkTugfREv9q_BNCwBJPT6xclrqSkCh0Pe63A' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-75251461237271141882008-07-22T07:04:00.000-07:002008-07-22T07:10:31.651-07:00Magic UFO You Know..Pixelated spaceship model.. Method:::::: Basic polygon model, then, here's the magic..!! Use the IsoOffset SOP, set the Output Type to "Tetra Mesh" and the Tetra Type to "Cubes", and hey presto a cubic version of your original model.... Ben :P<br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='332' src='https://www.blogger.com/video.g?token=AD6v5dyVCsf791-Z7Angx_ST141NXHBwzSYObdGCVw3qkF_7Oke3f-j3kS72XNNGNcp2Bc4uPWDwNFCA8Fbz6-WiFQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-33647759933995538732008-07-20T09:38:00.000-07:002008-07-20T09:46:44.717-07:00Multiple Expolsion TestThis is a test uses a Copy SOP to 1: copy the space invaders onto scattered points.. 2: select a random explosion. 3: select a random explosion start time.. Right I'm not heading to a BBQ, it is Sunday... Ben :P<br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='332' src='https://www.blogger.com/video.g?token=AD6v5dyLHTtqbAAyBAFmdiXejAi3-PJZpb52DlpRjs07X34LqoiYCj9XeU5_FMXO_caz_j9zOd9oqtCVEfMcukOy6A' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-31196719755863927902008-07-19T12:19:00.000-07:002008-07-19T12:24:07.447-07:00Over Cooking..!!This was another test I did in the early hours of the morning. I think I was going mad at that point inputing all the cubes (The method I mentioned in the previous post). But it took along time to cook/simulate and to be honest both Cleve and I agreed, it's way too much.. Over Cooking People, Be Ware..!! Just though I'd share the video..! bEn :P<br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='331' src='https://www.blogger.com/video.g?token=AD6v5dx43zLG_AgWQio5Vib8xuYw85CXDmXidi1cepbRckkcv2sgBK6IAa2yB_pm-rIjwSYyDQcT858dwS7gTmPTUQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-2140323636325312882008-07-19T12:03:00.000-07:002008-07-19T12:19:27.547-07:00Pixelated Impacts.. At Last..!!It's been a tough week but I think it's paid off... I've got my head around Rigid Body Dynamics.. They are a bitch..!! These simulations are based upon bringing in each cube of four, separately into one RDB Object.. As you can see they are a lot of cubes, as at the moment it's not overly procedural.. in fact barely. I don't think I'll have time to do that, but I only really need to do it once, and then I can apply the that setup cube to each environment... In the following video's you'll see the larger cube falling, and then on contact break into smaller cubes, and then smaller cubes again. This gives a real pixelated look, that of the explosions in the game. Also video two has a few more developments::: the colour switching on impact (this won't be applied here but shows the principles for the in sky, invader explosions). Also in example two I've used a For Each loop to bevel the edges of each cube (making them look less CG), this is also where the cubes are coloured at random within a range.... Ben :P<div> </div><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='332' src='https://www.blogger.com/video.g?token=AD6v5dwxi8kBpVt85r6k2tTZAVpdrRQ8AM0hlzCbjThPPygo6dqLt-CLJqRGLOY9dPsEhfSlK4JUpqPswljYTqwtHg' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /><div> </div><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='331' src='https://www.blogger.com/video.g?token=AD6v5dwGDh3GVs4xK2_Xkh1S0rQhJ8rtxws_rSk1ha_53zl0vEf4cOlKS8c-5SEkhLUyqqCZQHexAneOgW_YJG8fXQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-41550649380617570742008-07-18T05:53:00.000-07:002008-07-18T06:04:56.505-07:00Multiple Mayhem.. But Mild Success..Ok... I'm having some mild success with multiple breakups.. This test is with a larger more dense cube. I found that the glue strength parameters needed to be majorly tweaked to get a result. This time I've referenced the colour values in the 'Glue Impulse' parameter in the RDB State.. The 'Glue Impulse' is:<br /><br />"The amount of force that has accumulated on this object so far. You can set this value explicitly. This can be used to reset glue impulses at certain times, or to force the breaking of the object."<br /><br />I inputted the following:<br /><br />point("..:block_`$OBJID-5`/Geometry",0,"break",0)*5000<br /><br />This basically give's a difference in impulse according to the colour. And the *5000 is used as a multiplier to make the colour values further apart.<br /><br />Check the test out anyways.. you can see more of a multiple break-up as the cubes hit both steps and then the floor..<br /><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='332' src='https://www.blogger.com/video.g?token=AD6v5dxiXVoc-pDTYrrmhbeUoEMLEDETC-QAFwREoHZCFEateA3oJ_SSA5KQhtWzM8cLUELPTYsPl-apJLcWF0rI' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-13327393218072970232008-07-15T21:06:00.000-07:002008-07-15T21:18:59.027-07:00Glue By Animated SOP Colour Initial TestAgain this is a development in my voyage to producing the conceived system. Colour animated at SOP level is passed into DOPs via a custom attribute. This can then be used to define glue strength. At this stage the individual blocks still have minds of there own, but are generically controlled by there colour values. In this case the darker the colour the stronger the glue strength. (although stupidly I change the colour to pink after the simulation processed. I like pink, not as much a Coen though..Pink Curtains, enough said..!!!).. The main success was to see at least something colliding once, and then breaking again.. this occurs in just one section. To the left, a set of three cubes break off and the proceed to break up again.. a battle won, but it's a hell of a war.. DOP's can be mean..!! Ben :P<br /><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='332' src='https://www.blogger.com/video.g?token=AD6v5dxXWCtldpqHGsgeDU2P3fp-IZmjHSy28XV6YZ7jIHwSozDrXvzDek8s_hph2UUPEwEJX5Er4etsLpszZTuO8g' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-65696823018851656022008-07-15T20:40:00.000-07:002008-07-15T21:06:42.133-07:00Impulse and No. of Collisions BreakUp TestsI did these last week but didn't get around to exporting them ready for the blog... So basically these are two test I did demonstrating two potential methods of affecting the breakups.. Obviously the actually cubic breakup itself isn't as I want, but they show the principle of some key DOP operations.<br /><br />1: This is based on the dopfield operation.. the expression is as such..<br /><br />if(dopfield("../../AutoDopNetwork","aa_rbdglueobject1",<br />"Impacts,"Impacts",0,"impulse")<=10000,-1,$F/0.9) .. <br /><br />this basically calls upon the impulse of the impacts (how hard they hit), and if the impulse is less or equal to 10000, the keep the glue strength solid (-1), if not then take the current frame number and divide it by 0.9 (I did this so the glue would decrease over time).. <iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='331' src='https://www.blogger.com/video.g?token=AD6v5dwgDnBFcTXFbhTrqRPAqEdFICb3CZkQ6X5SPG1549Pf7sfTR4wE3BuSaDbdihPZA1y0Cqby0Vl2MDTZwnIvxA' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /><br />2: The second test is based on dopnumrecords...<br /><br />if(dopnumrecords("../../AutoDopNetwork","aa_rbdglueobject1",<br />"Impacts,"Impacts")<=2,-1,10000) ..<br /><br />dopnumrecords record the amount of collisions the rigid body object have with the static objects. In this case I've set; after two collsions give a glue strenght of 10000. Meaning if two or less collisions occur the glue will be have the solid value of -1. <iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='331' src='https://www.blogger.com/video.g?token=AD6v5dzWXwrChZZWj_TQq0eSnuxsyKUPiSbFx8Y_Dbrblunl4Qz2LZaLEsdNFafarACFLGtUSbep7Kk7DJbW4vk_Bw' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br /><br />Ben :PBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-21269277244847346602008-07-14T08:01:00.000-07:002008-07-14T08:20:25.715-07:00Rough Edit<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dz-0Yzfat5_2Mecdz3RjCj5EYBe94o_MHHjXfbMpE7WyLmPS-9GYrOI487rgzZRFuP4FwxM_H9teHPKt9osSg' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-40294541483992175322008-07-05T14:10:00.000-07:002008-07-05T14:17:08.969-07:00Invader Hit TestThis is an initial test for the impact of the bullet on the space invader... Oh by the way I've created a "Space Invader" digital asset...!! It will allow us to select the type of invader, the speed of animation, thickness, and construction type.. The construction type basically will allow us to have the majority of invader as solid objects.. and the other option of 'Individual Block' construct will be used for the specific explosion animations... Check out the initial explosion anyways.. Ben :)<br /><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='332' src='https://www.blogger.com/video.g?token=AD6v5dwyYD-0exDsYSRnl0x5pbvmR1KjWWvx2Wygr7tZR7mUgzQEDQwbruNe-t7xjCyiNxUu3yxpSOTixHundnmNsA' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-6260580804410573732008-07-05T14:07:00.000-07:002008-07-05T14:09:58.031-07:00Old SchoolWe have decided to keep true to the animation of the Space Invader's within the game. This may appear crude, but the sophistication will come once impacted... Ben :)<br /><br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='400' height='333' src='https://www.blogger.com/video.g?token=AD6v5dyo3EXPgI87zHE480Gz5MOBy-BJ9PcTbhzSQCCerpUAGDSvJ5W37ley2Mx88TFrpIUJK7z0rnDFhb2GpEi_Sg' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Ben Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0tag:blogger.com,1999:blog-956880771672720029.post-52431200142018110992008-07-04T11:46:00.000-07:002008-12-09T03:56:14.358-08:00Invaders shader comp test<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilrwgka1y9ycJlW-HJ4XorHXSI0I2ezWdcNSJu-0m_nh8coOuR5s_mcwyGybqMzfVLF9szFbMVz36kRvaVbHPvp3xRBpYULaL0hR_LAONSQV4PH94RdcJHntGzyHy2RwMUXcuuKHGoX83r/s1600-h/invaders_test.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilrwgka1y9ycJlW-HJ4XorHXSI0I2ezWdcNSJu-0m_nh8coOuR5s_mcwyGybqMzfVLF9szFbMVz36kRvaVbHPvp3xRBpYULaL0hR_LAONSQV4PH94RdcJHntGzyHy2RwMUXcuuKHGoX83r/s400/invaders_test.jpg" alt="" id="BLOGGER_PHOTO_ID_5219232380824647106" border="0" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiPeBWfkxVeiquwDp1Eg3Yoqk65Ni0XZ47vKBnwZzOTNr2BahIs0jZNPydAyg9FO_LUNlCa8UEuJEZea2HlJO2420T3MAoasnVUoVr_2Y9yBsdJND14qXEw9IE5P_FyK-iUhrqxmhZP-Y3/s1600-h/invaders_test_b.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiPeBWfkxVeiquwDp1Eg3Yoqk65Ni0XZ47vKBnwZzOTNr2BahIs0jZNPydAyg9FO_LUNlCa8UEuJEZea2HlJO2420T3MAoasnVUoVr_2Y9yBsdJND14qXEw9IE5P_FyK-iUhrqxmhZP-Y3/s400/invaders_test_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5219265021193142322" border="0" /></a><br /><br />did not match the camera so... in some area the invader is brighter than the background...anyway, The shader will has this sort of transparency on the edge which can has a bit continuity after they get lit up by the bullet.<br /><br />CleveBen Frost & Yilun Zhu Masters Projecthttp://www.blogger.com/profile/10066691796338003892noreply@blogger.com0