Tuesday, August 12, 2008
Monday, August 4, 2008
Sunday, August 3, 2008
Friday, July 25, 2008
Arcade Hand-In Countdown Schedule
A random meal and a bit of a chat and this is how we've scheduled the final 4 weeks of the project.. It's going to be tough, "No Rest For The Wicked".. But I'll all be worth it..
Week 6
Set Extension Shots Rendered For Dummy Geo Reference (Shots 6,8,9) // Cleve
Dummy Geometry (inc. 3D Trees, 3D Car) // Ben & Cleve
-Order shots in levels of complexity
Trail and Explosion Particles // Ben
-Emitting from the existing cubes.
Light Interaction (Point Instancing, transferring colour from the cube) // Ben
Shading.
-Invaders // Cleve
-Cubes (Textures, Map Library) // Cleve
-Shot 6 Global Illumination, due to cube proximity to the camera // Ben
Week 7
Apply 3D and System to Scenes // Ben & Cleve
Flipbook Edit for Sound Guys // Cleve
Light Matching for Invaders, Shooters etc.. // Ben & Cleve
Scene Rendering Take Set-up’s. // Ben & Cleve
Start Rendering // Ben & Cleve
Drinking under 5 pints // Ben & Cleve
Week 8
Light Matching for Invaders, Shooters etc.. // Ben & Cleve
Scene Rendering Take Set-up’s. // Ben & Cleve
Compositing // Cleve
Week 9
Compositing // Ben & Cleve
Final VFX Edit with Sound.
Drinking Alot // Ben & Cleve