Tuesday, August 12, 2008
Monday, August 4, 2008
Sunday, August 3, 2008
Friday, July 25, 2008
Arcade Hand-In Countdown Schedule
A random meal and a bit of a chat and this is how we've scheduled the final 4 weeks of the project.. It's going to be tough, "No Rest For The Wicked".. But I'll all be worth it..
Week 6
Set Extension Shots Rendered For Dummy Geo Reference (Shots 6,8,9) // Cleve
Dummy Geometry (inc. 3D Trees, 3D Car) // Ben & Cleve
-Order shots in levels of complexity
Trail and Explosion Particles // Ben
-Emitting from the existing cubes.
Light Interaction (Point Instancing, transferring colour from the cube) // Ben
Shading.
-Invaders // Cleve
-Cubes (Textures, Map Library) // Cleve
-Shot 6 Global Illumination, due to cube proximity to the camera // Ben
Week 7
Apply 3D and System to Scenes // Ben & Cleve
Flipbook Edit for Sound Guys // Cleve
Light Matching for Invaders, Shooters etc.. // Ben & Cleve
Scene Rendering Take Set-up’s. // Ben & Cleve
Start Rendering // Ben & Cleve
Drinking under 5 pints // Ben & Cleve
Week 8
Light Matching for Invaders, Shooters etc.. // Ben & Cleve
Scene Rendering Take Set-up’s. // Ben & Cleve
Compositing // Cleve
Week 9
Compositing // Ben & Cleve
Final VFX Edit with Sound.
Drinking Alot // Ben & Cleve
Thursday, July 24, 2008
Premonition Composition Preposition For Mid Term Criticism.
Wednesday, July 23, 2008
shot6 CC & Extension
Tuesday, July 22, 2008
Shoot-Um Up
Magic UFO You Know..
Sunday, July 20, 2008
Multiple Expolsion Test
Saturday, July 19, 2008
Over Cooking..!!
Pixelated Impacts.. At Last..!!
Friday, July 18, 2008
Multiple Mayhem.. But Mild Success..
"The amount of force that has accumulated on this object so far. You can set this value explicitly. This can be used to reset glue impulses at certain times, or to force the breaking of the object."
I inputted the following:
point("..:block_`$OBJID-5`/Geometry",0,"break",0)*5000
This basically give's a difference in impulse according to the colour. And the *5000 is used as a multiplier to make the colour values further apart.
Check the test out anyways.. you can see more of a multiple break-up as the cubes hit both steps and then the floor..
Tuesday, July 15, 2008
Glue By Animated SOP Colour Initial Test
Impulse and No. of Collisions BreakUp Tests
1: This is based on the dopfield operation.. the expression is as such..
if(dopfield("../../AutoDopNetwork","aa_rbdglueobject1",
"Impacts,"Impacts",0,"impulse")<=10000,-1,$F/0.9) ..
this basically calls upon the impulse of the impacts (how hard they hit), and if the impulse is less or equal to 10000, the keep the glue strength solid (-1), if not then take the current frame number and divide it by 0.9 (I did this so the glue would decrease over time)..
2: The second test is based on dopnumrecords...
if(dopnumrecords("../../AutoDopNetwork","aa_rbdglueobject1",
"Impacts,"Impacts")<=2,-1,10000) ..
dopnumrecords record the amount of collisions the rigid body object have with the static objects. In this case I've set; after two collsions give a glue strenght of 10000. Meaning if two or less collisions occur the glue will be have the solid value of -1.
Ben :P
Monday, July 14, 2008
Saturday, July 5, 2008
Invader Hit Test
Old School
Friday, July 4, 2008
Invaders shader comp test
Wednesday, July 2, 2008
Shader test for invaders in the sky
Ive decided to use frosted glass for the whole year:). The principle of the shader is to have a mild colour and appropriate mount of transparency. After the invader get hit in the sky, the mild colour of the invader will decide the colour of the light it will have.
Im trying to make a convincing shader that can have interaction with the beautiful sky we've already got in the footage and make sense that it can be lit up.
Still have got lot of problems at the moment, will keep tweaking tomorrow.
Cleve
Invaders London Scouting
Tuesday, July 1, 2008
First comp test
First shader test
Bournemouth Location Hunt
Here are some photo's we took whilst scouting for photo's in Bournemouth.. Since then we've been to London (photo's will be uploaded soon), and actually filmed. And surprisingly it's turned out pretty dam well... We'll keep you posted... !! Ben :)
Tuesday, June 24, 2008
Refs
here are references we've got for Arcade
light impact on environment
cinematography reference
Block & Roll
The video shows a large cube breaking up into smaller cube.. Very rough for now but you get the ides.. The fun has only just started.... ben :)