
Shot 6 comp

Shot7 with GI pass
A random meal and a bit of a chat and this is how we've scheduled the final 4 weeks of the project.. It's going to be tough, "No Rest For The Wicked".. But I'll all be worth it..
Week 6
Set Extension Shots Rendered For Dummy Geo Reference (Shots 6,8,9) // Cleve
Dummy Geometry (inc. 3D Trees, 3D Car) // Ben & Cleve
-Order shots in levels of complexity
Trail and Explosion Particles // Ben
-Emitting from the existing cubes.
Light Interaction (Point Instancing, transferring colour from the cube) // Ben
Shading.
-Invaders // Cleve
-Cubes (Textures, Map Library) // Cleve
-Shot 6 Global Illumination, due to cube proximity to the camera // Ben
Week 7
Apply 3D and System to Scenes // Ben & Cleve
Flipbook Edit for Sound Guys // Cleve
Light Matching for Invaders, Shooters etc.. // Ben & Cleve
Scene Rendering Take Set-up’s. // Ben & Cleve
Start Rendering // Ben & Cleve
Drinking under 5 pints // Ben & Cleve
Week 8
Light Matching for Invaders, Shooters etc.. // Ben & Cleve
Scene Rendering Take Set-up’s. // Ben & Cleve
Compositing // Cleve
Week 9
Compositing // Ben & Cleve
Final VFX Edit with Sound.
Drinking Alot // Ben & Cleve
Here are some photo's we took whilst scouting for photo's in Bournemouth.. Since then we've been to London (photo's will be uploaded soon), and actually filmed. And surprisingly it's turned out pretty dam well... We'll keep you posted... !! Ben :)