skip to main | skip to sidebar
Project: Arcade

Tuesday, July 1, 2008

First shader test





Based on frosted glass

hopefully gonna be the right direction

coz we've decided to fake 3S shader in comp. the most important thing is to get the right volume pass of the cubes to simulate the object light. The attenuation in glass shader does the job perfectly.

Cleve
Posted by Ben Frost & Yilun Zhu Masters Project at 4:57 PM

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ▼  2008 (35)
    • ►  August (4)
    • ▼  July (28)
      • Arcade Hand-In Countdown Schedule
      • Premonition Composition Preposition For Mid Term C...
      • Shot4 CC
      • shot9 CC
      • Shot8 CC
      • Shot1 CC
      • shot6 CC & Extension
      • Logo Shaded
      • Shoot-Um Up
      • Final Edit
      • Magic UFO You Know..
      • Multiple Expolsion Test
      • Over Cooking..!!
      • Pixelated Impacts.. At Last..!!
      • Multiple Mayhem.. But Mild Success..
      • Glue By Animated SOP Colour Initial Test
      • Impulse and No. of Collisions BreakUp Tests
      • Rough Edit
      • Invader Hit Test
      • Old School
      • Invaders shader comp test
      • Shooting in Hammersmith 2008/06/27,28
      • Shooting in Bournemouth 2008/06/29
      • Shader test for invaders in the sky
      • Invaders London Scouting
      • First comp test
      • First shader test
      • Bournemouth Location Hunt
    • ►  June (3)

About Me

My photo
Ben Frost & Yilun Zhu Masters Project
View my complete profile