Wednesday, July 2, 2008

Shader test for invaders in the sky










Ive decided to use frosted glass for the whole year:). The principle of the shader is to have a mild colour and appropriate mount of transparency. After the invader get hit in the sky, the mild colour of the invader will decide the colour of the light it will have.

Im trying to make a convincing shader that can have interaction with the beautiful sky we've already got in the footage and make sense that it can be lit up.

Still have got lot of problems at the moment, will keep tweaking tomorrow.

Cleve

No comments: